Contact: ailukhin22@gmail.com
I'm a Software Engineer with experience in Real-time Systems and Game Development in C++ and C#. I enjoy writing effective, performant, and well-organized code to solve real-time problems, and I'm always eager to learn and take on new challenges.
Highlights
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2+ years of experience as a software engineer in the video game industry
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2 Shipped titles
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Journey to Planet Moolah
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Time to Win: Age of Atlantis
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Proven experience in C++, C#, and Unity Game Engine
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Proven experience in Real-time Game Systems
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Demonstrated excellent troubleshooting and problem solving skills for large projects
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Capable of handling workloads under pressure and deadlines
Employment History
Gameplay Programmer - Contract
Heavy Thought Studios
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Implemented new game systems and their UI functionality
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Roster selection, Date selection, Character introductions, Dialogue history
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Save system, Settings, Gallery, Multiple endings
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Collaborated with project lead to iterate and achieve the intended vision of the game
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Optimized and refactored existing game code to add extensibility for new features and systems
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Developed debugging tool to facilitate fast and efficient dialogue testing
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Associate Software Engineer
Light & Wonder
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Journey to Planet Moolah
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Bug fixing and learning the codebase
Time to Win: Age of Atlantis
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Implemented enticing gameplay features and systems within a client/server environment
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Debugged errors and crashes using client/server logs, visual studio, and platform error messages
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Collaborated heavily with artists, engineers, and designers to iterate and polish the implementation of features and assets
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Free spins, base game
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Attracts, marquee animations, transitions
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Implemented user interfaces for denomination and bonus selection
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Maintained scripts supporting asset presentation on multiple hardware platforms
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Organized build notes for weekly meetings
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Technical Summary
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Programming Languages: C++, C#, HLSL
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Game Engines: Unity
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Frameworks / Libraries: Windows API, .Net, Google Protocol Buffers, GLTF, DirectX
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Software Engineering: Agile, UML, Iterative/Test-driven development, Jira, Design Patterns, Debugging
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IDE's: Visual Studio
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Version Control: Perforce, Github
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Platforms: Steam (windows/mac), Windows
Education
DePaul University, Chicago, IL
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Bachelor of Science, Game Programming (Sep 2017 - Apr 2021)